Post by Kiruki Fang on Feb 1, 2005 2:20:56 GMT -5
Kiru Toshida is a very interesting character. She's much like her sister in the manner that they are both overconfident. Kiru is the Guardian and her partner is Portmon. Portmon is extremely fast and extremely powerful and tries to help Kiru get used to being the Guardian. Needless to say, Kiru's increased speed and strength come in handy when she's on guard duty. Her main asset is her incredible speed which leaves opponent's confused and frustrated. She is weak compared to most Digimon however, but repeated attacks from her can wear down even the most vicious of opponents. (Note: Because she is human, her defense is lower than a Digimon's as well as her HP. However, her speed and dodge are much higher)
Kiru is a black belt in karate and prides on her ability to win. She can usually be seen wearing a black jacket with a gray shirt, and blue jeans. Her brown leather belt carries her leather case which holds her deck of Digimon Cards. However, if she knows she will be fighting in the arena she will wear her black karate uniform with her black belt.
Stats:
Level 1
Hit Points: 50 (BP Allocated: 0)
Attack: +10(BP Allocated: 20)
Defense: +5 (BP Allocated: 10)
Speed: +35 (BP Allocated: 35)
Dodge: +35 (BP Allocated: 35)
Battle Points used:100
Battle Points available:100
Battles Won:0
Battles Lost: 0
Cash: $50
Special Ability: GUARDIAN
Effect: Receive one Physical Ability Point for every Battle Point allocated to Dodge.
Special Ability: Human
Effect: Kiru must pay two Battle Points to receive one Attack point. She also starts at half the normal Hit Points.
Special Ability: Apocalypse
Effect: Kiru doubles her attack for this attack phase. She may attack three times this attack phase. She cannot dodge or attack for the next three turns.
Special Ability: Chamber Block
Effect: Kiru doubles her defense for the next three turns. She cannot dodge her next defense phase, once her defense returns to normal.
Special Ability: Slipstream
Effect: Kiru doubles her speed and dodge for the next three turns. She cannot dodge her next defense phase, one her speed and dodge return to normal.
Special Ability: DAHAN
Kiru uses all three of her techniques at once. The effects last for one attack phase and defense phase. Once her stats return to normal, she cannot attack or defend for the next 7 turns.
Kiru's Digimon partner is Portmon. Portmon is a Renamon with a lightweight armor supporting it. This armor enhances it's senses and abilities, much like Kiru. However, the flaw is that it cannot digivolve until it reaches level 5. (Portmon receives 150 beginning Battle Points)
Portmon's Stats:
Level 1
Hit Points: 100 (BP Allocated: 0)
Attack: +35 (BP Allocated: 35)
Defense: +25 (BP Allocated: 50)
Speed: +35 (BP Allocated: 35)
Dodge +10 (BP Allocated: 30)
Special Ability: Rage
Effect: When attacking, your attack power doubles. You lose your next 3 attack phases. You cannot dodge during your opponent's next three attack phases.
Kiru is a black belt in karate and prides on her ability to win. She can usually be seen wearing a black jacket with a gray shirt, and blue jeans. Her brown leather belt carries her leather case which holds her deck of Digimon Cards. However, if she knows she will be fighting in the arena she will wear her black karate uniform with her black belt.
Stats:
Level 1
Hit Points: 50 (BP Allocated: 0)
Attack: +10(BP Allocated: 20)
Defense: +5 (BP Allocated: 10)
Speed: +35 (BP Allocated: 35)
Dodge: +35 (BP Allocated: 35)
Battle Points used:100
Battle Points available:100
Battles Won:0
Battles Lost: 0
Cash: $50
Special Ability: GUARDIAN
Effect: Receive one Physical Ability Point for every Battle Point allocated to Dodge.
Special Ability: Human
Effect: Kiru must pay two Battle Points to receive one Attack point. She also starts at half the normal Hit Points.
Special Ability: Apocalypse
Effect: Kiru doubles her attack for this attack phase. She may attack three times this attack phase. She cannot dodge or attack for the next three turns.
Special Ability: Chamber Block
Effect: Kiru doubles her defense for the next three turns. She cannot dodge her next defense phase, once her defense returns to normal.
Special Ability: Slipstream
Effect: Kiru doubles her speed and dodge for the next three turns. She cannot dodge her next defense phase, one her speed and dodge return to normal.
Special Ability: DAHAN
Kiru uses all three of her techniques at once. The effects last for one attack phase and defense phase. Once her stats return to normal, she cannot attack or defend for the next 7 turns.
Kiru's Digimon partner is Portmon. Portmon is a Renamon with a lightweight armor supporting it. This armor enhances it's senses and abilities, much like Kiru. However, the flaw is that it cannot digivolve until it reaches level 5. (Portmon receives 150 beginning Battle Points)
Portmon's Stats:
Level 1
Hit Points: 100 (BP Allocated: 0)
Attack: +35 (BP Allocated: 35)
Defense: +25 (BP Allocated: 50)
Speed: +35 (BP Allocated: 35)
Dodge +10 (BP Allocated: 30)
Special Ability: Rage
Effect: When attacking, your attack power doubles. You lose your next 3 attack phases. You cannot dodge during your opponent's next three attack phases.